Here’s a demo of a space shooter game also coded in Silverlight. You need to get to the end point without hitting too many obstacles (your ship has the life meter on it). Looks good so far. Let’s hope that Silverlight can handle this many touch events…if not then it’s headed to XNA world I guess:)

the developer notes “I plan to document the process and explain the framework I build alongside my games at www.iCodeLight.com” We’re waiting;)

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